Source: libsdl-sound1.2
Section: sound
Priority: optional
Maintainer: Ari Pollak <ari@debian.org>
Build-Depends: debhelper (>= 4.0.0), libsdl1.2-dev (>= 1.2.0), libflac-dev (>= 1.1.2-1), libsmpeg-dev (>= 0.4.5+cvs20030824-1.4), libmikmod-dev, libvorbis-dev, libogg-dev, automake1.7, libx11-dev, libxext-dev, libxt-dev, libspeex-dev
Standards-Version: 3.6.1

Package: libsdl-sound1.2-dev
Section: libdevel
Architecture: any
Depends: libsdl-sound1.2 (= ${Source-Version}), libsdl1.2-dev (>= 1.2.0), libflac-dev (>= 1.1.2-1), libsmpeg-dev (>= 0.4.5+cvs20030824-1.4), libmikmod-dev, libvorbis-dev, libogg-dev, libspeex-dev
Description: Development files for SDL_sound
 This package contains the header files and static library needed to
 compile applications that use SDL_sound.

Package: libsdl-sound1.2
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: Decoder of several sound file formats for SDL
 This library is meant to make the programmer's sound playback tasks
 simpler. The programmer gives SDL_sound a filename, or feeds it data
 directly from one of many sources, and then reads the decoded waveform
 data back at her leisure.
 . 
 If resource constraints are a concern, SDL_sound can process sound
 data in programmer-specified blocks. Alternately, SDL_sound can 
 decode a whole sound file and hand back a single pointer to the whole
 waveform. SDL_sound can also handle sample rate, audio format, and
 channel conversion on-the-fly and behind-the-scenes, if the programmer
 desires.
