4. Tweaking output
This chapter discusses how to modify output. LilyPond is extremely configurable; virtually every fragment of output may be changed.
| 4.1 Tweaking basics | ||
| 4.2 The Internals Reference manual | ||
| 4.3 Appearance of objects | ||
| 4.4 Placement of objects | ||
| 4.5 Collisions of objects | ||
| 4.6 Further tweaking |